![]() ![]() By far the largest factor in favor of randomization. If you want a totally fresh, wacky, and new experience with a game that's grown somewhat stale, and don't mind illogical/unbalanced encounters and teambuilding and a high degree of chance, then randomize away! if you want a test of knowledge and adaptability), randomizing may not be for you. ![]() TLDR: If you want to wield your knowledge of the game to problem-solve your way through a difficult, high-stakes playthrough using imperfect tools imposed on you in spite of limitations and an imperfect team (ie. ![]() Here are some thoughts and observations I've come up with/collected.īefore the pros/cons list, it's important to note that the decision to randomize or not is dependent on what you hope to get out of the Nuzlocke challenge. I've had a few discussions with other players (one on this very sub) as to whether or not they enjoy this method, and whether they'd recommend it to new players. One method players often use to inject extra flavor and unpredictability into their Nuzlocke playthrough is to use a randomizer, which, as the name suggests, randomizes Pokemon, encounters, movesets, etc. Some of these points will be less prevalent in a more moderately randomized playthrough. ![]() Note that this discussion assumes a high level of randomization (changing Pokemon typing, movesets, abilities, encounter tables, trainer battles etc.). It assumes familiarity with the Nuizlocke challenge, for an overview of what that entails, click here. I posted this essay/discussion on r/nuzlocke, but thought this community might appreciate it as well. ![]()
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